rFactor 1 & 2

Discuss everything from the latest motor racing sims, to the oldest arcade racing games, whatever takes your fancy!
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kals
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#481

Post by kals »

Bottom post of the previous page:

Nice lap! Now what time would you achieve without stability control, ABS and TC? :whistling:
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#482

Post by Everso Biggyballies »

kals wrote:Nice lap! Now what time would you achieve without stability control, ABS and TC? :whistling:
:smiley: :wink:

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#483

Post by PTRACER »

This is a long shot, but does anyone have the Turismo Carretera car/trackset converted from the official 2Pez game?

I own the actual game, but 2Pez closed years ago and I can no longer install/activate it. I also had the complete set for rFactor, but it got lost some time ago.
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#484

Post by Cheeveer »

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#485

Post by Antonov »

I am searching for a satisfactory version of Brands Hatch. The versions I have seem either grainy or don't feel right.
I play the F1 Turbo mod and the F1 1991 mod mainly - so you get an idea.

Thanks for the help :wink:

PS: is rFactor 2 worth getting, or will rF1 suffice? (I am a keyboard player btw).
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#486

Post by kals »

Don’t bother with rF2 unless you have an amazing PC that is capable of handling its level of detail.

As for Brands, I’ll look later
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#487

Post by PTRACER »

Antonov wrote: 6 years ago I am searching for a satisfactory version of Brands Hatch. The versions I have seem either grainy or don't feel right.
I play the F1 Turbo mod and the F1 1991 mod mainly - so you get an idea.

Thanks for the help :wink:

PS: is rFactor 2 worth getting, or will rF1 suffice? (I am a keyboard player btw).
The best Brands Hatch is the one converted from Simraceway. It's near 100% accurate. Everything else is a joke.

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#488

Post by Antonov »

a site with various mods which you can download

https://rfactormodsandf1races.wordpress ... a-rfactor/
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#489

Post by Antonov »

could someone assists me with something here?

I'm currently playing the F1 1983-84 mod (rFactor 1), put the pitlane speed limit is insanely slow (like 5 km/h max).

where can I adjust this, so that there is no speed limit - like it used to be back then.
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#490

Post by erwin greven »

Go to the *.gdb file and change the following in the gdb.

Remember one thing: If you set the speed to 350, the ai will do this too. And they start to brake AFTER they hit the pit in timing gate, while YOU have to slow down before it.


Hondsrugring4000
{
Filter Properties = RoadCourse 2005 SRGrandPrix OWChallenge // <------ don't change
Attrition = 30 // <------ factor of DNF's
TrackName = Hondsrugring
EventName = Hondsrugring 24 hours // shows up in rFactor as the subfolder.
GrandPrixName = Hondsrugring 24 hours //this must be the same as event name in order to sort circuit info correctly.
VenueName = Hondsrugring // shows up in rFactor as the main folder. <------ main folder, subfolder name in EventName.
Location = Netherlands, Drenthe, Buinen
Length = 23.98 km
Max Vehicles = 60 // <------ maximum vehicles that will be placed on the track.
TrackType = Street Course
HeadlightsRequired = True // whether headlights are required at night
TerrainDataFile = Hondsrugring4000.tdf

GarageDepth = 2.5 // <------ number of meters the ai car runs straight after leaving the pit garage.
RacePitKPH = 50 // <----------- this you can alter in kmh
NormalPitKPH = 50 // <----------- this you can alter in kmh
Practice1Day = Thursday
Practice1Start = 16:00
Practice1Duration = 60
Practice2Day = Thursday
Practice2Start = 23:00
Practice2Duration = 60
Practice3Day = Friday
Practice3Start = 12:00
Practice3Duration = 60
Practice4Day = Friday
Practice4Start = 15:00
Practice4Duration = 60
QualifyDay = Friday
QualifyStart = 18:00
QualifyDuration = 60
QualifyLaps = 6
WarmupDay = Saturday
WarmupStart = 9:00
WarmupDuration = 30
RaceDay = Saturday
RaceStart = 15:00
RaceTime = 1440 // <---- 24 hours in minutes


SkyBlendSunAngles=(-20.5, -1.0, 11.5, 25.5)

ShadowMinSunAngle=15.0

Latitude = 53 // degs from Equator (range: -90 to 90, positive is Northern Hemisphere)
NorthDirection = 0 // the direction of North in degrees (range: 0 to 359)
RaceDate = July 11 // default date for the race

SunriseAmbientRGB = (120,120,110)
SunriseDirectionalRGB = (255,248,198)
SunriseFogRGB = (204,174,240)

DayAmbientRGB = (80,89,106)
DayDirectionalRGB = (255,255,255)
DayFogRGB = (203,214,236)

SunsetAmbientRGB = (130,130,120)
SunsetDirectionalRGB = (255,248,198)
SunsetFogRGB = (204,196,122)

NightAmbientRGB = (10,10,10)
NightDirectionalRGB = (15,15,15)
NightFogRGB = (0,0,0)


SettingsFolder = Hondsrugring4000
SettingsCopy = Grip.svm
SettingsCopy = Hondsrugring4000.svm
SettingsAI = Hondsrugring4000.svm
Qualify Laptime = 55.669
Race Laptime = 55.869
}
Last edited by erwin greven 5 years ago, edited 1 time in total.
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#491

Post by Antonov »

thank you for the kind and useful feedback, @erwin greven :wave:

- I assume I will find the .gdb file under gamedata - locations - "track" ? (meaning the change is applicable to the track, irrespective of series)
Remember one thing: If you set the speed to 350, the ai will do this too. And they start to brake AFTER they hit the pit in timing gate, while YOU have to slow down before it.
- not quite sure what you mean there? I would just like to thunder through the pitlane like they used to back in the day. But of course, it should be possible (for the AI as well). Thanks for clarifying.

I wish one day I could do a full race distance with truly competitive AI.
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#492

Post by erwin greven »

you will find it under gamedata - locations - track yes.

What i mean is this: Some pitlanes have a fast entry. That means that, when you set pitspeed at 350kmh or 400kmh, some cars could have troubles to slow down properly before they reach their pitstall.

That is why i build in chicanes in pitlanes when i build tracks nowadays. Then they have to slow down anyway.

Some older tracks i build

http://www.mediafire.com/file/fhz2cefm8 ... 5.zip/file 1975 Hunzering (fantasy track)
http://www.mediafire.com/file/4rf5m3k6m ... 7.zip/file 2017 Jo Siffert Motorsport Park (fantasy track)
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#493

Post by Antonov »

thanks, @@erwin greven
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#494

Post by Antonov »

is there a way in which I can create a custom championship? (with the rounds I desire)

I assume there is no easy way to have the best AI? (which adapts to my speed)
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#495

Post by erwin greven »

@Antonov

It is a bit difficult to find, because many files are taken down again.
Luckily i still have an installation file here in my dropbox:
https://www.dropbox.com/s/vlhk0cbua143g ... 2.rar?dl=0
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#496

Post by Antonov »

thank you very much @erwin greven !

I will download this and check it out.
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